Type: Board Game
I'm currently working on this board game concept which I describe as "Agricola in space, with ship combat." Agricola is one of my favorite games and I wanted to borrow some of the mechanics I loved from that game, but also create a design that encouraged more player interaction.
This game is in "balancing" mode so if you are interested in giving it a try, please read the instructions below and print out the assets. I would love your feedback and suggestions on how it might be improved.
Every player has an exploration vessel. They are in a star system and can expend crew tokens to get resources from planets or perform ship actions.
Person with most energy at end wins.
Phase 1: Crew Actions
If you have an available crew member (in quarters), perform one of the following actions. Place the crew member on the action location (card or tile) to indicate it was used, and that the action is now unavailable to other players.
This phase continues until no players have any crew left available to perform actions.
Phase 2: Replenish Resources
Any planet with a arrow and a number, deposit that many new resources on it. Resources accumulate round to round if until claimed.
Phase 3: Feed Crew
One food must be returned for each crew on the ship. If not enough food is available, unfed crew members abandon the ship.
End of Game
At the end of a round, if no device cards remain for purchase, the game is over.
During an attack, the player rolls a 6 sided dice. If the number rolled matches a ship subsystem the target player has, that system is on fire. A fire token is placed in it to indicate this. The system cannot be used until the fire is extinguished by a crew member.
If the die rolled doesn't match a subsystem the target player has, the attack is a miss.
Common Planets Tiles
Special Planets Tiles